"VertexLitGeneric"
{
"$basetexture" "models\weapons\v_models\The Hunter\Body 1 D"
"$bumpmap" "models\weapons\v_models\The Hunter\Body 1 N"
"$phong" "1"
"$phongboost" "1"
"$phongfresnelranges" "[0.08 0.08 0.08]"
"$phongalbedotint" "1"
"$halflambert" "1"
}